Articles
All the articles I've posted.
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Level Streaming Like GTA — The Keyhole, The LOD Ladder, and Why Open Worlds Hitch
How level streaming works in an open world like GTA, from the keyhole volume to the LOD ladder, eviction hysteresis, and the hitches they cause.
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AI Traffic System — Lane Level Maps, IDM, MOBIL, and Why Traffic Simulation Breaks
How an AI traffic system works, from lane level maps to IDM car following, MOBIL lane changing, intersection deadlocks, and traffic simulation in games.
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Unity NavMesh — How AI Finds Its Way Around
How Unity NavMesh works, from baking a NavMeshSurface and tuning NavMeshAgent to carving obstacles, linking meshes, and how the AI reasons about space with A* algorithm.
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Bun vs Deno: How Bun Won the Runtime Race
Why Bun overtook Deno: drop-in Node.js compatibility, real speed, a working HTTP API example, Docker, and where Deno is still the better pick.