Articles
All the articles I've posted.
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OpenDRIVE Map Creation — The .xodr Format, Reference Lines, Junctions, and the Tools That Build Them
How OpenDRIVE map creation works, from the .xodr road network format, reference lines, and junctions to the editors and viewers for CARLA.
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Level Streaming Like GTA — The Keyhole, The LOD Ladder, and Why Open Worlds Hitch
How level streaming works in an open world like GTA, from the keyhole volume to the LOD ladder, eviction hysteresis, and the hitches they cause.
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AI Traffic System — Lane Level Maps, IDM, MOBIL, and Why Traffic Simulation Breaks
How an AI traffic system works, from lane level maps to IDM car following, MOBIL lane changing, intersection deadlocks, and traffic simulation in games.
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Unity NavMesh — How AI Finds Its Way Around
How Unity NavMesh works, from baking a NavMeshSurface and tuning NavMeshAgent to carving obstacles, linking meshes, and how the AI reasons about space with A* algorithm.