Articles
All the articles I've posted.
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Probes vs Tests in Unity — Finding Bugs Your Tests Can't See
Probes vs tests in Unity: finding bugs your tests can't see with runtime probes, then pinning them with Play Mode tests in the Unity Test Framework.
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Reverse Engineering Games — Decompilation and Static Recompilation
How reverse engineering games works, from disassembly to decompilation and static recompilation, with real cases from GTA, Mario 64, and Zelda.
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Blender OpenDRIVE Add-on - A Curve-Based .xodr Editor Where Every Bezier Is a paramPoly3
How I built a Blender OpenDRIVE add-on - a curve-based .xodr editor that exports road networks as paramPoly3, lane sections, junctions, and schema validation.
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OpenDRIVE Map Creation — The .xodr Format, Reference Lines, Junctions, and the Tools That Build Them
How OpenDRIVE map creation works, from the .xodr road network format, reference lines, and junctions to the editors and viewers for CARLA.